The control problems that plagued the previous Tomb Raider games are still present in The Last Revelation. Lara can also walk, sprint, crawl, jump sideways, flip around, hang from ledges, swim, and climb walls. Pressing the control pad forward will make her run, pressing to the left or right will make her rotate in the direction, and pressing down on the pad will make her hop backward. So, if you have issues with the controls, you will have issues with them here. For better or for worse, Lara's basic control is exactly the same as it has always been. Lara can climb on a lot more surfaces than ever before, such as vines, cobbled walls, and grass-covered walls. Other new play mechanics offered in The Last Revelation include the ability to swing on ropes and vines, move around corners when hanging from a ledge, and the ability to climb and crawl into areas above ledges otherwise too small to walk onto. This may seem relatively insignificant for any other game, but in Last Revelation, it adds a lot to the game's depth. This is somewhat useless on many enemies, but it does kill some of them quicker and enables the player to get rid of a few creatures that seemed invulnerable. For instance, with the Laser Site combined with the Revolver, Lara can zoom in on enemies and target specific body parts. The player will need to combine items to solve puzzles and also will be able to put a laser site on some weapons, such as the crossbow and the revolver. It is much easier to navigate through and provides the player with new abilities, the most significant of which is the ability to combine items. The menu system is the best that it's ever been. Gameplay Last Revelation is more of the same, mixed with some new alterations worth noting. On the other hand, it still isn't developed well enough and the story in the game pales in comparison to other titles, such as Resident Evil, Soul Reaver: Legacy of Kain, etc. It's basically the same Indiana Jones-esque storyline as we're used to, but it develops much better than in the previous incarnations. The Last Revelation gives the player a little more background on Lara and the basic plot is much more interesting. The games did have stories and plot lines, but they just weren't developed too well and weren't that important to the game. In all of the previous games, we were given very little on Lara's background and the game's plot was always inconsequential in the whole scheme of things. The plot is, in fact, the best we've yet seen in the Tomb Raider series. Unlike the practice sessions in the previous games led by her butler, in The Last Revelation the tutorial sessions is required and is essential in setting up the game's plot. In the first part of the game, the player will take young Lara through a tutorial section led by her mentor Werner Von Croy. Lara's latest adventure actually begins before the previous Tomb Raider games started, as the player will start off the game with a 16-year-old Lara Croft. In crafting Tomb Raider: The Last Revelation, the developers looked to meld what they've done right in the previous games and create the finest of the series. With Tomb Raider II and III, very minute enhancements were made to the game's graphics and the only slight alterations were made to the game's design. At the time of its release the original Tomb Raider was considered a revolutionary title by many because it featured a lead female character, a third-person perspective, innovative 3D graphics, and level design to die for.